Ruff 0.8.0 Documentation


Console#

The module exports a console object, whose output is sent to stdout or stderr.

For ease of use, console is defined as a global object and can be used directly without require.

console#

  • Object

For printing to stdout and stderr. Similar to the console object functions provided by most web browsers, here the output is sent to stdout or stderr.

The console functions are synchronous when the destination is a terminal or a file (to avoid lost messages in case of premature exit) and asynchronous when it's a pipe (to avoid blocking for long periods of time).

In daily use, the blocking/non-blocking dichotomy is not something you should worry about unless you log huge amounts of data.

console.log([data][, ...])#

Prints to stdout with newline. This function can take multiple arguments in a printf()-like way. Example:

var count = 5;
console.log('count: %d', count);
// prints 'count: 5'

If formatting elements are not found in the first string then util.inspect is used on each argument. See [util.format()][] for more information.

console.info([data][, ...])#

Same as console.log.

console.error([data][, ...])#

Same as console.log but prints to stderr.

console.warn([data][, ...])#

Same as console.error.

console.dir(obj[, options])#

Uses util.inspect on obj and prints resulting string to stdout. This function bypasses any custom inspect() function on obj. An optional options object may be passed that alters certain aspects of the formatted string:

  • showHidden - if true then the object's non-enumerable and symbol properties will be shown too. Defaults to false.

  • depth - tells inspect how many times to recurse while formatting the object. This is useful for inspecting large complicated objects. Defaults to 2. To make it recurse indefinitely pass null.

  • colors - if true, then the output will be styled with ANSI color codes. Defaults to false. Colors are customizable, see [util.inspect()] for more information.

console.time(label)#

Used to calculate the duration of a specific operation. To start a timer, call the console.time() method, giving it a name as only parameter. To stop the timer, and to get the elapsed time in milliseconds, just call the console.timeEnd() method, again passing the timer's name as the parameter.

console.timeEnd(label)#

Stops a timer that was previously started by calling console.time() and print the result to the console.

Example:

console.time('100-elements');
for (var i = 0; i < 100; i++) {
  ;
}
console.timeEnd('100-elements');
// prints 100-elements: 262ms

console.trace(message[, ...])#

Print to stderr 'Trace :', followed by the formatted message and stack trace to the current position.

console.assert(value[, message][, ...])#

Similar to [assert.ok()][], but the error message is formatted as util.format(message...).